Juicy Break
In May 2012, Martin "Grapefrukt" Jonasson (Rymdkapsel, Hole Down) and Petri Purho (Noita, Crayon Physics) delivered "Juice it or lose it", a now legendary talk to a cheering audience at the Nordic Game Jam festival. Using Breakout as an example, they demonstrated live how a game comes to life when we add "juicy effects" to a functional prototype.
A year later, Jan Willem Nijman of Vlambeer (Nuclear Throne, Luftrausers, Ridiculous Fishing), embarked on the topic demonstrating "The art of screenshake".
Game designer Steve Swink (Scale, Inputting) has described a variety of factors that live in the input-perception loop between the player and the game as "Game Feel".
Juicy Break is my version exploring these topics in a practical way, recreating some of the effects. To toggle these effets, use the checkboxes on the right. The code is written from scratch in Dart, using the Flame Game engine.
Published | 17 hours ago |
Status | In development |
Platforms | HTML5 |
Author | crcdng |
Genre | Educational |
Tags | Game Design, game-juice, No AI, screenshake |
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