ON HOLD
I decided to postpone further development on Tiny Sim. During the last weeks, a pretty clear idea in which direction it should go has come up. This direction moves away from abstract shapes, to a concrete theme (it is already decided but only in my head currently). The name will change as well. To get this direction going, I have to acquire funding in order to pay for game and concept art. There is still a large open TODO list for the game, but in my view it does not make sense to work further on it until the first round of art assets are produced.
This is not a bad thing, it just means the development timeline will stretch until then. Plus, I am super excited about the direction the theme is going, it is a great fit for the game mechanic which is already visible in the prototype. I'll update the status when the appropriate amount funding is secured and an artist is on board.
You can try the current version and leave feedback of course.
Tiny Sim
An exercise in micromanagement.
Status | Prototype |
Author | crcdng |
Genre | Simulation |
Tags | Abstract, Ludum Dare, Ludum Dare 56, No AI, Prototype |
More posts
- Tiny Sim Milestone Release 0.5Jan 06, 2025
- Ludum Dare 56Jan 05, 2025
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